1PP Extreme

How Vostren plays

Both servers follow the same rule: demanding, but fair.

The idea

What is demanding

  • First person only, with no crosshair and no artificial light at night.
  • Smarter, more aggressive infected.
  • Realistic medicine.
  • Weight and terrain wear down your stamina.
  • The only land vehicles are motorbikes.
  • Dying costs you part of your skills.

What stays fair

  • Terje Medicine in its lighter version: simpler, less punishing.
  • Coma before death: your allies can revive you.
  • Infected do not finish off unconscious players.
  • Nights run faster, so the dark does not take up your whole session.
On both servers

Medicine

  • Bleeding, bullets to extract, wounds to stitch, concussions and pain.
  • Diseases: sepsis, Z virus, poisoning, flu and rabies.
  • The HUD does not spell everything out: listen to your symptoms.
  • Coma before death: for up to 15 minutes, your allies can drag you to cover and revive you.

Skills

  • 10 skill trees: Immunity, Medicine, Athletics, Strength, Metabolism, Stealth, Survival, Hunting, Fishing and Farming.
  • Skill books found on the map speed up your progress.
  • Some advanced crafts require the matching perks.
  • On death you lose a large part of your XP, but not all of it.

Infected

  • They climb obstacles, throw rocks at players hiding up high, and open or break down unsecured doors.
  • They scream to alert others, track the smell of blood, and react to light and noise.
  • They damage vehicles.
  • Stealth pays off: an attack from behind kills instantly without alerting anything nearby.

Stamina & weight

  • Overload slows you down, until you are forced to walk.
  • Slopes and ground type change how fast you move.
  • Sodas and energy drinks can give you a boost.

Radiation

  • Some zones are radioactive, and radiation builds up on gear, vehicles, animals and infected.
  • Gas mask filters to go in, decontamination tents to come out clean.

Clans

  • Clans of up to 6 players, friendly fire on, no list of online players.
  • Seeing allies on the map and sending pings requires both players to carry a radio.

Territories & respawn

  • A flag protects a 50 m radius. One territory per clan, with regular upkeep.
  • Outside a territory, only barrels and tents can be placed.
  • You can respawn at a sleeping bag.

Bases & raids

  • Codelocks cannot be sawed off.
  • Raids are not active yet.

Extras

  • Killfeed and leaderboard.
  • 141 rare collectibles to find.
  • Automatic magazine loader, and a tool belt for building.
Vehicles, airdrops & loot crates

Motorbikes only

In game

No cars or trucks on the map. Motorbikes are the only land vehicles, plus inflatable boats on Namalsk.

Cars from airdrops

Coming later

To get a car, you will have to secure an airdrop: a PvPvE event, with AI guards to clear first.

Exclusive loot

Coming later

Loot crates and airdrops will hold gear and weapons you cannot find anywhere else on the map.

Nasdara vs Namalsk
Nasdara Main Namalsk
Slots 80 players 40 players
Setting Arid desert, extreme heat, sandstorms Arctic archipelago, harsh winter, blizzards and EVR storms
Day & night Day ×2.5 · Night ×7 Day ×2.5 · Night ×9
Restarts (Paris time) 00:00 · 06:00 · 12:00 · 18:00 01:00 · 07:00 · 13:00 · 19:00
Vehicles Motorbikes. Any other vehicle by airdrop Coming later Motorbikes and inflatable boats. Any other vehicle by airdrop Coming later
Map-specific mechanics Thirst and heat, bunkers with Morse codes, locked containers, convoys and helicopter crashes EVR storms, deadly cold, frozen food, the trail to Athena and Lantia

Restarts are one hour apart, so one server is always online. A warning goes out 5 minutes before.

Nasdara Desert map

  • Water: sprinting under the sun risks heatstroke. Water tanker trucks and irrigation tunnels can save you.
  • Sandstorms: when one rolls in, take shelter.
  • Coded bunkers: their codes are broadcast in Morse over the radio.
  • Underground: tunnels, shelters and contaminated zones.
  • On the map: helicopter crashes, military convoys, police cars and locked containers.

Namalsk Arctic map

  • Cold: wet clothes, frostbite, and frozen food to thaw by a fire.
  • Weather: blizzards, thick fog, and EVR storms that force you to find solid shelter at once.
  • By sea: inflatable boats to travel from island to island.
  • The island's story: abandoned labs, logs to recover, and whatever lies beneath Athena-3. The trail leads all the way to Lantia.
  • Wildlife: wolf packs that can carry rabies, and bears.

Come and try it